5/30/2023 0 Comments Fantasy general 2 or planetfall![]() Equally deadly are the Megasow and Piglets, bio-engineered wildlife gone rabid after the fall of the Star Union, which will devour anything in sight. Reapers are robotic assassins created long ago to destroy those who were friendly to the Heritor cause, but now hunt all who walk the planet. This scenario also includes a new multiplayer questline to allow more players to join in on the action.īroken, insane, or otherwise unfit for Heritor’s utopian society, The Forgotten were never meant to be resurrected. ![]() Use ancient Heritor technology to drain the essence of enemies, fueling the opportunity to use powerful abilities, create strong Entropy weapons, and summon new units.Ĭhallenge yourself to complete this deadly new Scenario, where Heritor enemies create an onslaught of destruction. ![]() Encounter unique choices based on each faction or Secret Technology.Įxperience the awakening of the Es’teq dynasty and the rise of their Heritor descendants with 10+ hours of new content across two campaigns. Claim ancient secrets or succumb to their power in a new campaign with tactical combat and in-depth empire building.Įxplore 30+ mysterious sites filled with traps and powerful enemies to reap unique rewards and uncover great secrets. The Heritor wield strong Entropy weapons that are effective against machines and can awaken ancient Es'Teq minds. Revelations sets in motion the return of the entombed Es’Teq dynasty, whose Heritor descendants aim to use ancient technology and reincarnate billions of followers across the galaxy, establishing divine rule. I really hope they fix the auto combat AI for this game. On a broader scale, I'm not totally sure, but like I said, I play manual combat where being outnumbered isn't as big a deal. I will say it's specifically an issue with the Vanguard and Syndicate, who have such high damage T1 units. Numerical advantage is hard for me to comment on since I don't like to do auto combat. Medals tend not to have as large an impact as they did in AoW 3, and it seems to be a bit of a regression to AoW SM in this regard. That being said, I do agree on experience. ![]() If you've got enough cosmite to mod all your units, the game's probably almost over. Even if you aggressively take as many cosmite nodes as possible you still won't be generating a ton of it. Mods have a high cosmite cost and cosmite is a fairly rare resource - particularly given the amount of it needed to produce colonists and higher tier units. I was never really that excited about it but at this point I think it hinders the game's design more than it helps it. Not that I'm opposed to that - the sector system is the one area of the game that my opinion has cooled on since release. I think a similar solution would work well here, but the sector system would have to be retooled. I remember city spam was a big issue when AoW 2 first came out, and that was solved through increasing the minimum distance between cities. On the other hand, AoW is one of the only 4X series that's still doing unlimited expansion. On the one hand, a lot of people do seem to dislike it. I honestly really don't mind the city spam but it's enough of a problem for others that I should have mentioned it. Good call! I missed a couple things in my criticism post, though to be fair I've played the game a fair bit more since then so maybe they just weren't as obvious to me.
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